Dragon Creek Patch Notes 1/6/2021
Added screenshake, sprint toggle, and bloom options. Bloom options still need coding
You can use arrow keys instead of WASD if you prefer now.
While riding a dragon, clicking on training games or signs takes priority over dismounting
Dojo doors open outside of tutorial.
Saddles have been made much cheaper. Fancy saddle now increases gold earned in minigames and battles.
Royal saddle takes more gold to unlock
When going from full-screen to windowed, windowed starting size is bigger.
Added "Cant reach your dragon's head!" and "Need a saddle" to dragon menu, to replace prohibited signs that were causing confusion.
You no longer can click invisible end turn while in attack menu.
You can no longer earn more than 3 stars. You now only earn stars from battles at your DRAGON's rank or higher.
Foods are now seasonal! The shop sells 4-5 different items depending on season.
Apples now reduce sickness.
You shouldnt be able to spam click start battle in the calendar and have it play sounds over and over. Other spam click sounds have been removed from signs.
Files
Dragon Creek
A dragon raising sim where every dragon is procedurally generated
Status | In development |
Author | Rekkeld |
Genre | Simulation, Role Playing |
Tags | Character Customization, Dragons, minigames, Pixel Art, Procedural Generation, Singleplayer, training |
More posts
- Dragon Creek is in Early Access!Jan 31, 2021
- Patch Notes v24Jan 24, 2021
- Dragon Creek Demo V18Jan 17, 2021
- Dragon Creek Demo Week One ReviewJan 10, 2021
- Dragon Creek Demo Patch Notes 1/5/2021Jan 05, 2021
- Dragon Creek: A New Year!Jan 03, 2021
- Dragon Creek Demo Patch Notes 12/31/20Jan 01, 2021
- Dragon Creek: Sounds and MusicDec 27, 2020
- Dragon Creek Update 12/19/20 (Demo Soon!)Dec 20, 2020
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