Dragon Creek Demo V18
Another week of bug fixes under my belt. We have the lung, cat, and european visual updates out. The wyvern will follow this week, along with tutorials for the minigames and battle.
Special codes have been added, and you can now generate pre-designed dragons if you enter the right code. Try some famous dragon names!
Here are all the changes this week
Patch notes v12 1/10/2021:
Mainly an accessory patch for the European dragon. Added over 10 different accessories/horns and wing claw colors.
Fixed bird volume being independent of sound volume
Patch notes v13 1/11/2021
Added "special" codes! Soon, pop-culture dragons will be added. Suggest some!
Moved some European horns and adjusted depth to try and address some drawing problems
Added a few more horn options for the european
You can now access horns/accessories that were indexed above 10
Fixed sprint toggle not working if you toggle mid room transition
Poop will no longer cause a crash/corrupt a save file if you save poop while it is landing on other poop
skull helmet stays on head during crouch animation
dragons now always go to sleep when you do! they better
you can no longer spam the bath audio
Fixed teleport back to town entrance if you visit the shrine with your dragon, but do not take a new one home
rapidly clicking the barn doors while to the right no longer forces you inside the barn
Lightened the fancy saddle so its more white
centered the options menu
added artist credits to main menu
Patch Notes v14 1/12/2021
You now stay mounted after exiting minigames and leaving town/calendar
Game auto-pauses if you alt tab or minimize
Fixed boot graphical bug with a certain hair style
Added stat buff visual indicators to battle. Red triangles up is a buff. Blue triangles down is a debuff
Added stat buff summary to battle. Hover over your name, or your enemy's name to see them
Adjusted how lingering battle effects, such as hide cloud, smokescreen, darkness, and poison cloud work. Enemies that have a "Hide spam" AI will need a re-balance after this change.
Attempted to fix pause surface crash. Havent seen the crash again in my testing.
Dragons will now go to sleep if you leave them unattended for 20 minutes, rather than two hours.
Lighting has been added to the barn and player home. Ambient sounds will now be half as loud inside structures
You shouldnt be able to disable toggle sprint while loading the tutorial anymore
You can no longer exit the quit game fade if you spam click right mouse button
Equation to calculate where to pick up poop/forage food is changed so you shouldnt walk into walls when trying to walk to them.
Fog should no longer appear during storms
You should no longer teleport to your dragon when returning from town without it, or returning from town after making a new dragon.
Any dragons that got stuck inside walls due to this bug should be pushed out of them.
Patch Notes v16 1/14/2021
Lung and Cat dragon have been shaded.
Lung has received new face, back, horn, and ear options.
Dragons should no longer get pushed out of walls if it is outside a building
You can no longer click poop or forage items while mounting/dismounting
You can walk past the barn after opening the door, and it wont push you inside if you go too far
Dragon walking animation should no longer reset mid frame. Dragons will walk a bit after letting go of the arrow keys however.
You should no longer be able to take the hose or soap outside the bath minigame. Same with their sounds.
New special codes for the european have been added
Patch Notes v17 1/15/2021:
Added some cat options like ear tufts and moustaches
Added a few special seeds for the lung and cat.
Dragon will now regain sleep if you go to bed between 7 and 8am. Other bars will drain properly as well
Added X's to menus that close the menu, in addition to right clicking.
Changed the cleanliness icon to bubbles, and changed the happiness icon to a smiling face.
Added patch number to upper right corner of main menu
Moved saving indicator egg to upper left corner
Added a gradient background to the shrine.
You should be mounted after returning from towns and after completing battles again
Custom code generation has been altered to increase range of dragon breeds created. Aside from special codes, custom codes are no longer case sensitive
Patch Notes V18 1/16/2021:
Dragon snores are no longer heard in areas without ambient sound
AI improvement. AI will no longer spam the same attack over and over, and they shouldn't get stuck if you aren't within range. They now move based on the move they plan to use next turn as well.
Apple fix. You no longer get apples unless you pick them up.
Dragons should no longer walk forward after mini-games
Daily dragon events(like recovering from sickness or resetting pet) now reactivate on a new day
Ambient sounds should update properly after loading, regardless if you were in a minigame or in a storm
Fog will no longer spawn during stormy weather
Dojo scrollseller will now display locked moves, and show what rank they are available
Thank you, and enjoy!
Dragon Creek
A dragon raising sim where every dragon is procedurally generated
Status | In development |
Author | Rekkeld |
Genre | Simulation, Role Playing |
Tags | Character Customization, Dragons, minigames, Pixel Art, Procedural Generation, Singleplayer, training |
More posts
- Dragon Creek is in Early Access!Jan 31, 2021
- Patch Notes v24Jan 24, 2021
- Dragon Creek Demo Week One ReviewJan 10, 2021
- Dragon Creek Patch Notes 1/6/2021Jan 06, 2021
- Dragon Creek Demo Patch Notes 1/5/2021Jan 05, 2021
- Dragon Creek: A New Year!Jan 03, 2021
- Dragon Creek Demo Patch Notes 12/31/20Jan 01, 2021
- Dragon Creek: Sounds and MusicDec 27, 2020
- Dragon Creek Update 12/19/20 (Demo Soon!)Dec 20, 2020
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