Devlog
- January 31, 2021 by Rekkeld#early access, #release, #dragons, #dragon creekDragon Creek launched on early access yesterday on the 29th. If you want to train your own randomly generated dragon, now is a good time to try out the game! Early access adds ranked events, adds some... Continue reading
- January 24, 2021 by Rekkeld#guidebook, #wyvern, #minigame, #tutorialsI need to make a trailer and start sending out review copies. Early access starts next week. I hope it does well. My body is struggling with the longer work days. I'll probably tone it down when early... Continue reading
- January 17, 2021 by Rekkeld#demo, #week2, #patchnotes, #specialseeds, #visualupdateAnother week of bug fixes under my belt. We have the lung, cat, and european visual updates out. The wyvern will follow this week, along with tutorials for the minigames and battle. Special codes have... Continue reading
- January 10, 2021 by Rekkeld#demo, #patches, #week1, #foraging, #bloom, #qolBoy howdy! I am exhausted! But I cant stop working, because the game is getting so much better, and the discord community is constantly suggesting good ideas and finding bugs. This week was a bug hunt... Continue reading
- January 03, 2021 by Rekkeld#demo, #dragon, #creek, #dragons, #tutorial, #visual updateHello everyone! Happy New Year! Dragon Creek's development is coming along smoothly, and for those of you that were watching, a demo released this week! The first two days it was out was spent fixing... Continue reading
- December 27, 2020 by Rekkeld#sounds, #music, #demo, #dragon, #creek, #dragon creek, #UI, #optionsWe are getting so close to a demo! I need to get all the sounds in, and then a small tutorial section, and I will feel comfortable letting folks play the game. Speaking of sounds, this week sounds an... Continue reading
- December 20, 2020 by Rekkeld#battle, #demo announcement, #final polish, #status, #AIThis week the battle system was completed! Huzzah! It was the last system of Dragon Creek, so all that is left is getting sounds in, and applying some final polish. I would like to get tutorials for a... Continue reading
- December 13, 2020 by Rekkeld#dragon creek, #battle, #traps, #lingering, #damage, #staminaThis week I focused on getting the battle system working. Stamina calculations, damage calculations, movement, skills that leave behind traps, skills that lower stats, and skills that give status cond... Continue reading
- December 05, 2020 by Rekkeld#dragon creek, #first trailer, #battle animationsWoohoo! The battle system is looking good enough that I can put it in a trailer. Since this is the last system before I start on polish, I went ahead and made a nice trailer showing all the systems. T... Continue reading
- November 29, 2020 by Rekkeld#saddles, #enemy rider, #battle parallax, #dragon, #creek, #dragon creekThis week I focused on finishing up the visuals for the battle screen. Parallax backgrounds, enemy saddles, and enemy riders are now in game. I have made it so the parallax backgrounds are seasonal, b... Continue reading
- November 21, 2020 by Rekkeld#calendar, #battle, #two dragons, #seed reworkThis week the battle calendar was completed and the skeleton of the battle system was coded. The battle calendar had some tricky code, where I needed to figure out the weekday, the day number, the se... Continue reading
- November 14, 2020 by Rekkeld#title, #disclaimer, #move assignment, #assign, #scroll, #dojo, #dragon, #creekWorking hard on the combat system! This week, I managed to complete the dojo. You can now enter the dojo interior, and inside you will see the scroll seller and the karate master. Each has a different... Continue reading
- November 08, 2020 by Rekkeld#minigames, #combat start, #smith, #forgeFinally all the mini-games are functional and working! They all look respectable and function with different seasons, weather, and breeds. They also adapt to the dragon's stats, so the stronger your d... Continue reading
- October 25, 2020 by Rekkeld#cart pull, #health, #mini-game, #dragon, #creekThis week I created the health mini-game: the cart pull. In it you must keep your cursor inside the circle to progress. The game ends when you travel a set distance, and you earn health and respect ba... Continue reading
- September 13, 2020 by Rekkeld##flap demon, ##hamsterwheel, #stamina, #trainingThis week I took a bit of a breather from Dragon Creek. I made a prototype for a game called Flap Demon, a precision platformer with flappy-bird movement mechanics. I'll probably be working on it back... Continue reading
- September 06, 2020 by Rekkeld#cat dragon, #sparkles, #flying, #discord traction, #dragon creekThis week I focused on getting all the dragons flying. The wyvern and the lung had their flying animations created and added to the game. Animation is a slow tedious process, but once the basic form i... Continue reading