Patch Notes v24


I need to make a trailer and start sending out review copies. Early access starts next week. I hope it does well.


My body is struggling with the longer work days. I'll probably tone it down when early access hits.


Patch Notes v19 1/19/2021

The wyvern visual update is out. New horns, ears, tails, faces, and shading. After testing it in game, I'm aware that the petting, feeding, and forge animations are a little wonky. I will fix this asap as soon as I get some sleep.

Adjusted the long twin horn animation on the european so it isnt as bendy.


Patch Notes v20 1/19/2021

Fixed the animation problems for the wyvern, including petting, feeding, washing, and forge firebreath.

Added some more wyvern stuff. New faces, tails, horns, codes

Adjusted the run animation of the european to try and fix some weird pixels

You should be mounted after bathtime now. You can technically teleport using this, so I will be adding a max range for the dragon to be bathed(edited)


Patch Notes v21 1/21/2021 (perfect number)

You should no longer be mounted after the bath. Instead, I made it so your dragon must be inside the barn for you to bathe it

breath no longer appears above your head in winter while sleeping

missing frame for helmet while mounting added

Adjusted the nose of the european, as well as the faces, for some running frames to reduce nose growth perception

Fixed screenshake not appearing

Adjusted main menu so the window shouldnt get small if you are in windowed mode. Could still be buggy

Punching minigame now shows how well you hit and has some screenshake

Forge minigame has screenshake on hammer impact

Delivery minigame allows for forward/backward movement, screenshake on impact, and I added some more obstacles

Fixed layering error in health minigame

Tutorial has been adjusted so you can no longer enter your house or barn until after gerbo leaves

If you have endless will and are taken to 1 hp, you should no longer lose anyway

Tried to fix sprint toggle again.(edited)


Patch Notes v22 1/21/2021(Getting tired of patches yet?)

Added minigame tutorials. They show up at the start of every minigame. Let me know what you think.

Added swimming gerblins to the fishing minigame.

Fixed the arrow key bug on the treadmill game.


Patch Notes v23 1/22/2021

Tried to fix toggle sprint again

Added some more european dragon parts

Fixed some parallax and plants fading in on room start

Changed music code to match ambient code

Dragons no longer get sick if overfed

Dragon emote system changed to show if a dragon likes or dislikes food, regardless the current state of happiness

Delivery mini-game hang glider collision box smaller

adjusted the run cycle frames of the european so its less jittery

No longer teleport to the middle of the screen after the delivery minigame ends

Possibly fixed overwriting the wrong slot if you make a new game, but quickly click while new game is loading

Patch Notes v24: 1/24/2021

Added the guidebook to the player house. It has descriptions of how everything works in the game.

Added a glowing aura to the bath, saddles, bed, mirror, and guidebook desk to help players understand they can click them. 

Added guidebook to tutorial gerblin

Modified some horn and fin sets so they didnt overlap the saddle, didnt layer behind the belly

Made a lot of adjustments to Durple's dragon

Added some names to the testers list

Ferns and flowers will no longer spawn in front of the player house. 

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