Patch Notes v24
I need to make a trailer and start sending out review copies. Early access starts next week. I hope it does well.
My body is struggling with the longer work days. I'll probably tone it down when early access hits.
Patch Notes v19 1/19/2021
The wyvern visual update is out. New horns, ears, tails, faces, and shading. After testing it in game, I'm aware that the petting, feeding, and forge animations are a little wonky. I will fix this asap as soon as I get some sleep.
Adjusted the long twin horn animation on the european so it isnt as bendy.
Patch Notes v20 1/19/2021
Fixed the animation problems for the wyvern, including petting, feeding, washing, and forge firebreath.
Added some more wyvern stuff. New faces, tails, horns, codes
Adjusted the run animation of the european to try and fix some weird pixels
You should be mounted after bathtime now. You can technically teleport using this, so I will be adding a max range for the dragon to be bathed(edited)
Patch Notes v21 1/21/2021 (perfect number)
You should no longer be mounted after the bath. Instead, I made it so your dragon must be inside the barn for you to bathe it
breath no longer appears above your head in winter while sleeping
missing frame for helmet while mounting added
Adjusted the nose of the european, as well as the faces, for some running frames to reduce nose growth perception
Fixed screenshake not appearing
Adjusted main menu so the window shouldnt get small if you are in windowed mode. Could still be buggy
Punching minigame now shows how well you hit and has some screenshake
Forge minigame has screenshake on hammer impact
Delivery minigame allows for forward/backward movement, screenshake on impact, and I added some more obstacles
Fixed layering error in health minigame
Tutorial has been adjusted so you can no longer enter your house or barn until after gerbo leaves
If you have endless will and are taken to 1 hp, you should no longer lose anyway
Tried to fix sprint toggle again.(edited)
Patch Notes v22 1/21/2021(Getting tired of patches yet?)
Added minigame tutorials. They show up at the start of every minigame. Let me know what you think.
Added swimming gerblins to the fishing minigame.
Fixed the arrow key bug on the treadmill game.
Patch Notes v23 1/22/2021
Tried to fix toggle sprint again
Added some more european dragon parts
Fixed some parallax and plants fading in on room start
Changed music code to match ambient code
Dragons no longer get sick if overfed
Dragon emote system changed to show if a dragon likes or dislikes food, regardless the current state of happiness
Delivery mini-game hang glider collision box smaller
adjusted the run cycle frames of the european so its less jittery
No longer teleport to the middle of the screen after the delivery minigame ends
Possibly fixed overwriting the wrong slot if you make a new game, but quickly click while new game is loading
Patch Notes v24: 1/24/2021
Added the guidebook to the player house. It has descriptions of how everything works in the game.
Added a glowing aura to the bath, saddles, bed, mirror, and guidebook desk to help players understand they can click them.
Added guidebook to tutorial gerblin
Modified some horn and fin sets so they didnt overlap the saddle, didnt layer behind the belly
Made a lot of adjustments to Durple's dragon
Added some names to the testers list
Ferns and flowers will no longer spawn in front of the player house.
Dragon Creek
A dragon raising sim where every dragon is procedurally generated
Status | In development |
Author | Rekkeld |
Genre | Simulation, Role Playing |
Tags | Character Customization, Dragons, minigames, Pixel Art, Procedural Generation, Singleplayer, training |
More posts
- Dragon Creek is in Early Access!Jan 31, 2021
- Dragon Creek Demo V18Jan 17, 2021
- Dragon Creek Demo Week One ReviewJan 10, 2021
- Dragon Creek Patch Notes 1/6/2021Jan 06, 2021
- Dragon Creek Demo Patch Notes 1/5/2021Jan 05, 2021
- Dragon Creek: A New Year!Jan 03, 2021
- Dragon Creek Demo Patch Notes 12/31/20Jan 01, 2021
- Dragon Creek: Sounds and MusicDec 27, 2020
- Dragon Creek Update 12/19/20 (Demo Soon!)Dec 20, 2020
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