Dragon Creek Devlog 7/25/20


This week I got the dragon check menu working. You can see things like dragon personality, dragon breed, respect, and stats in it. With the stats menu came a re-balance of how dragons generate their starting stats so all dragons are viable. Before I used a random number generator. Now I look at breed and add breed specific stats to stats that pull from a pool based on the seed. The stats are still distributed randomly, but now you don't have a chance of all 0s. 


I also got the player sleeping mechanic to work. This required a rework of a lot of the timing systems, as the previous timing method wasn't coded to allow time skips. Not to mention all the stuff that transitions every hour(Like the dragon food and cleanliness meters). In the end I made a military time variable, and it saved me so much time and math. 


I was pretty worried about the sleeping animation for the player, as it was originally designed for sleeping on sleeping bags or haypiles(it was pulled from a previous prototype). It took some work, but I think the end result looks quite good. 

Leave a comment

Log in with itch.io to leave a comment.