Dragon Creek Devlog 7/25/20
This week I got the dragon check menu working. You can see things like dragon personality, dragon breed, respect, and stats in it. With the stats menu came a re-balance of how dragons generate their starting stats so all dragons are viable. Before I used a random number generator. Now I look at breed and add breed specific stats to stats that pull from a pool based on the seed. The stats are still distributed randomly, but now you don't have a chance of all 0s.
I also got the player sleeping mechanic to work. This required a rework of a lot of the timing systems, as the previous timing method wasn't coded to allow time skips. Not to mention all the stuff that transitions every hour(Like the dragon food and cleanliness meters). In the end I made a military time variable, and it saved me so much time and math.
I was pretty worried about the sleeping animation for the player, as it was originally designed for sleeping on sleeping bags or haypiles(it was pulled from a previous prototype). It took some work, but I think the end result looks quite good.
Dragon Creek
A dragon raising sim where every dragon is procedurally generated
Status | In development |
Author | Rekkeld |
Genre | Simulation, Role Playing |
Tags | Character Customization, Dragons, minigames, Pixel Art, Procedural Generation, Singleplayer, training |
More posts
- Dragon Creek is in Early Access!Jan 31, 2021
- Patch Notes v24Jan 24, 2021
- Dragon Creek Demo V18Jan 17, 2021
- Dragon Creek Demo Week One ReviewJan 10, 2021
- Dragon Creek Patch Notes 1/6/2021Jan 06, 2021
- Dragon Creek Demo Patch Notes 1/5/2021Jan 05, 2021
- Dragon Creek: A New Year!Jan 03, 2021
- Dragon Creek Demo Patch Notes 12/31/20Jan 01, 2021
- Dragon Creek: Sounds and MusicDec 27, 2020
- Dragon Creek Update 12/19/20 (Demo Soon!)Dec 20, 2020
Leave a comment
Log in with itch.io to leave a comment.