Dragon Creek Update 8/1/2020
I've been implementing dragon sleep this week. The code was surprisingly easy. I think because the player doesn't have to interact with the dragon for it to go asleep it makes it simpler to implement. The basic way it works is that whenever the dragon isn't idle it starts a timer for 1 hour of in-game time. When the timer reaches 0 it goes to sleep wherever it happens to be. If it gets interacted at any time during this timer, the timer restarts.
I'm a bit slow when it comes to making dragon animations, so most of this week was drawing the animations for the dragons I do have. The good news is I think I only have to do flying animations and from there it is just code.
I discovered an interesting bug that made translucent objects appear super dark. I accidentally made my shader draw translucent objects black before lighting so it was making a black colored light on top of them. Snow, rain, and some critters were looking bizarre. I found the one line of code and moved it further down.
I felt absolutely lousy Thursday and Friday and spent most of those days asleep or trying to sleep. I must have ate something my body didn't agree with. To make matters worse,now my throat feels sore so I suspect I will be in bed with a cold for another few days.
Oh well. Gives me time to think of combat systems.
Dragon Creek
A dragon raising sim where every dragon is procedurally generated
Status | In development |
Author | Rekkeld |
Genre | Simulation, Role Playing |
Tags | Character Customization, Dragons, minigames, Pixel Art, Procedural Generation, Singleplayer, training |
More posts
- Dragon Creek is in Early Access!Jan 31, 2021
- Patch Notes v24Jan 24, 2021
- Dragon Creek Demo V18Jan 17, 2021
- Dragon Creek Demo Week One ReviewJan 10, 2021
- Dragon Creek Patch Notes 1/6/2021Jan 06, 2021
- Dragon Creek Demo Patch Notes 1/5/2021Jan 05, 2021
- Dragon Creek: A New Year!Jan 03, 2021
- Dragon Creek Demo Patch Notes 12/31/20Jan 01, 2021
- Dragon Creek: Sounds and MusicDec 27, 2020
- Dragon Creek Update 12/19/20 (Demo Soon!)Dec 20, 2020
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