Dragon Creek Update 8/15/2020
This week I worked on the shrine to get it functional. At the time of writing, the menu works, the interior works, and the animation for resurrection is about halfway completed. The intention is to allow players to enter their own custom seed, or use a random one at the shrine. The shrine then plays a small cutscene, then you can choose to keep the dragon. If you do, you get to name it, and the dragon will be sent to the ranch. I had originally intended for the dragons to be babies when they first hatched, but I realized it was a lot of extra work and code for a feature that wouldn't be very fun. Noone wants to wait for a dragon to grow up to play the game. I may add babies later, but for now I just have the dragons born fully grown and immediately ready for training.
Dragon Creek
A dragon raising sim where every dragon is procedurally generated
Status | In development |
Author | Rekkeld |
Genre | Simulation, Role Playing |
Tags | Character Customization, Dragons, minigames, Pixel Art, Procedural Generation, Singleplayer, training |
More posts
- Dragon Creek is in Early Access!Jan 31, 2021
- Patch Notes v24Jan 24, 2021
- Dragon Creek Demo V18Jan 17, 2021
- Dragon Creek Demo Week One ReviewJan 10, 2021
- Dragon Creek Patch Notes 1/6/2021Jan 06, 2021
- Dragon Creek Demo Patch Notes 1/5/2021Jan 05, 2021
- Dragon Creek: A New Year!Jan 03, 2021
- Dragon Creek Demo Patch Notes 12/31/20Jan 01, 2021
- Dragon Creek: Sounds and MusicDec 27, 2020
- Dragon Creek Update 12/19/20 (Demo Soon!)Dec 20, 2020
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