Finishing the fishing mini-game


This week Flap Demon was submitted to Steam, and with that I can jump back to Dragon Creek. As such this week I managed to complete the defense mini-game: a fruit-ninja style fishing game where your success is based on the percentage of fish you click during the game. 

The dragons also weren't getting sick when starving for several days. So I made the dragon get more sickness points while unclean, starving, or sleep-deprived. Now it should kick in about 2 days after a bar goes to zero. I may make this more severe later, but sickness does put a dragon out of commission for some time so I'm hesitant to make it occur often.

There was a lighting bug where the shader wouldn't adjust the textile size of the bloom when moving between rooms, as the textile size was only calculated the first time it was created. When going to a small room, everything would get blocky and blurry lighting. Now it sshould update the textile size more often.


I'm considering releasing in early access, as I do want to get a lot more community feedback on the game to make it enjoyable. Having people vote on new dragons would be fun as well.  I'm not a huge fan of early access( I've been burned by it) but player feedback would be appreciated. IDK. Let me know what you think!

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