The strength mini-game: Punching bag
This week I got the strength mini-game going. It involves clicking when the bar reaches the right zone. When I posted it, I did get some comments saying it doesn't fit the aesthetic, and that my game doesn't take itself seriously. I may take a second go at it, but I feel I need more input before I completely remake the strength game. If the punching bag game gets enough complaints, I feel the treadmill game also "doesn't fit the aesthetic" and would need a rework as well.
I believe the commenters had an aesthetic in mind going in, and didn't like that it went in a different direction. It's a difficult line to straddle. Some people want it to be exactly like Kingdom, Two Crowns. Others get extremely angry that it is TOO much like Kingdom two crowns. Some want a Stardew Valley clone. Some call you a thief for making it look like Stardew Valley. When I have two vocal groups demanding opposite styles, choice will align with my own biases.
Regardless, I like the punching game. I like how I made the punching bag bobble when the player clicks. I have one last game to make (the forge) and I plan on making it a rhythm game. I'm going to try and finish it up this week, then get started on combat over the coming weeks. I've been planning on how I want to save the known moves as I head to bed for the last few days.
I'm a bit delayed lately because I'm doing a lot of contract work to keep food on the table, as well as trying to get to Diamond in league before the season ends. I know it isn't game development, but its not like I have early access or Kickstarter backers to disappoint. I'm still working on Dragon Creek, and now that Flap Demon is released I should be able to see how Steam handles paying its developers.
Dragon Creek
A dragon raising sim where every dragon is procedurally generated
Status | In development |
Author | Rekkeld |
Genre | Simulation, Role Playing |
Tags | Character Customization, Dragons, minigames, Pixel Art, Procedural Generation, Singleplayer, training |
More posts
- Dragon Creek is in Early Access!Jan 31, 2021
- Patch Notes v24Jan 24, 2021
- Dragon Creek Demo V18Jan 17, 2021
- Dragon Creek Demo Week One ReviewJan 10, 2021
- Dragon Creek Patch Notes 1/6/2021Jan 06, 2021
- Dragon Creek Demo Patch Notes 1/5/2021Jan 05, 2021
- Dragon Creek: A New Year!Jan 03, 2021
- Dragon Creek Demo Patch Notes 12/31/20Jan 01, 2021
- Dragon Creek: Sounds and MusicDec 27, 2020
- Dragon Creek Update 12/19/20 (Demo Soon!)Dec 20, 2020
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