The strength mini-game: Punching bag


This week I got the strength mini-game going. It involves clicking when the bar reaches the right zone. When I posted it, I did get some comments saying it doesn't fit the aesthetic, and that my game doesn't take itself seriously. I may take a second go at it, but I feel I need more input before I completely remake the strength game.  If the punching bag game gets enough complaints, I feel the treadmill game also "doesn't fit the aesthetic" and would need a rework as well. 


I believe the commenters had an aesthetic in mind going in, and didn't like that it went in a different direction. It's a difficult line to straddle. Some people want it to be exactly like Kingdom, Two Crowns. Others get extremely angry that it is TOO much like Kingdom two crowns. Some want a Stardew Valley clone. Some call you a thief for making it look like Stardew Valley. When I have two vocal groups demanding opposite styles, choice will align with my own biases.


Regardless, I like the punching game. I like how I made the punching bag bobble when the player clicks.  I have one last game to make (the forge) and I plan on making it a rhythm game. I'm going to try and finish it up this week, then get started on combat over the coming weeks. I've been planning on how I want to save the known moves as I head to bed for the last few days.


I'm a bit delayed lately because I'm doing a lot of contract work to keep food on the table, as well as trying to get to Diamond in league before the season ends. I know it isn't game development, but its not like I have early access or Kickstarter backers to disappoint.  I'm still working on Dragon Creek, and now that Flap Demon is released I should be able to see how Steam handles paying its developers. 

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