Dragon Creek Battle Update 12/12/20
This week I focused on getting the battle system working. Stamina calculations, damage calculations, movement, skills that leave behind traps, skills that lower stats, and skills that give status conditions are all in game. The status conditions still need to be coded, and the attacks that hit twice need to remove protection on the first hit and damage on the second, but very soon all of combat will be done. There is a basic enemy Ai script ready that tries to move to certain squares, but the different ai behaviors need to be assigned.
Damage dealt is a ratio of the attackers strength to the defenders defense. Stamina used is a percentage of max stamina, but this percentage decreases as the stamina stat increases, allowing a high stamina dragon to use expensive skills more often.
Bug fixes: The enemy dragon's wings were transparent to light sources, so I made sure the light shader recognizes the enemy dragon properly.
I got some feedback on the trailer, and the criticism that kept coming up was that the font was unreadable. It was nearly identical to the font you are reading now, so I hope this isn't too hard on the eyes. I made a higher resolution font and removed pixel purity in exchange for a readable font. This change seemed to be received favorably by the community.
Dragon Creek
A dragon raising sim where every dragon is procedurally generated
Status | In development |
Author | Rekkeld |
Genre | Simulation, Role Playing |
Tags | Character Customization, Dragons, minigames, Pixel Art, Procedural Generation, Singleplayer, training |
More posts
- Dragon Creek is in Early Access!Jan 31, 2021
- Patch Notes v24Jan 24, 2021
- Dragon Creek Demo V18Jan 17, 2021
- Dragon Creek Demo Week One ReviewJan 10, 2021
- Dragon Creek Patch Notes 1/6/2021Jan 06, 2021
- Dragon Creek Demo Patch Notes 1/5/2021Jan 05, 2021
- Dragon Creek: A New Year!Jan 03, 2021
- Dragon Creek Demo Patch Notes 12/31/20Jan 01, 2021
- Dragon Creek: Sounds and MusicDec 27, 2020
- Dragon Creek Update 12/19/20 (Demo Soon!)Dec 20, 2020
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